Post by Alydar on Aug 28, 2015 17:39:45 GMT
Setup
Shadow enters the building and is led to a room on the right of the hallway. As he enters, he sees another attendant sitting at the center of a table in the center of the room. To her right is Fiona, and an empty chair sits to her left, which she beckons shadow to take. Around the room (and across the table, even!) is an elaborate set of train tracks, complete with a few model trains chugging along mechanically. After both players have taken their seats, the attendant makes sure that both of you understand the rules and checks if you have any questions before you begin...
The Gunner for the first chamber will be Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a decision of your bullet placement to Alydar by 18:00:00 GMT on Monday, August 31st. This decision must be a set of three different integers from 1 to 24, inclusive. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Alydar may end the round early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Note that this setup phase has been extended to 72 hours to accommodate the new player. If both decisions are in early, the round may end early. As all future rounds are 24 hours each, please make sure that you check in daily to make your moves.
Shadow enters the building and is led to a room on the right of the hallway. As he enters, he sees another attendant sitting at the center of a table in the center of the room. To her right is Fiona, and an empty chair sits to her left, which she beckons shadow to take. Around the room (and across the table, even!) is an elaborate set of train tracks, complete with a few model trains chugging along mechanically. After both players have taken their seats, the attendant makes sure that both of you understand the rules and checks if you have any questions before you begin...
The Gunner for the first chamber will be Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a decision of your bullet placement to Alydar by 18:00:00 GMT on Monday, August 31st. This decision must be a set of three different integers from 1 to 24, inclusive. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Alydar may end the round early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Note that this setup phase has been extended to 72 hours to accommodate the new player. If both decisions are in early, the round may end early. As all future rounds are 24 hours each, please make sure that you check in daily to make your moves.