Post by Alydar on Sept 25, 2015 20:45:33 GMT
Round 14
A bullet in a gun, but who would think it twice in a row? Apparently both players, as they each hastily shove 14 chips into the center of the table. The attendant nods and hands the gun to shadow.
*BANG*
The gun recoils with the force of a blank, and everyone looks at it in shock. "Ah. It... it appears some blanks were not removed. No matter, it should be clear that shadow has been hit this round." The attendant makes sure the chips are distributed correctly.
The chamber is FILLED. Fiona collects 25 chips from shadow.
shadow: 164 chips (shot once)
Fiona: 136 chips (shot twice)
The Gunner for the fourteenth chamber is Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Sunday, September 27th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
A bullet in a gun, but who would think it twice in a row? Apparently both players, as they each hastily shove 14 chips into the center of the table. The attendant nods and hands the gun to shadow.
*BANG*
The gun recoils with the force of a blank, and everyone looks at it in shock. "Ah. It... it appears some blanks were not removed. No matter, it should be clear that shadow has been hit this round." The attendant makes sure the chips are distributed correctly.
The chamber is FILLED. Fiona collects 25 chips from shadow.
shadow: 164 chips (shot once)
Fiona: 136 chips (shot twice)
The Gunner for the fourteenth chamber is Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Sunday, September 27th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.