Post by Alydar on Sept 21, 2015 1:30:47 GMT
Round 10
Both players seem to think, and time continues to tick down until the attendant speaks. "If you have any bids, I will need them now." Fiona pauses a bit before sliding 5 chips toward her. shadow nods and slides 10 chips instead. The attendant nods and slides the gun over to Fiona. She aims the gun at her head, and...
*CLICK*
The chamber is empty. Fiona collects 10 chips from shadow.
shadow: 161 chips
Fiona: 139 chips (shot once)
...I don't know why I didn't have the number of times players have been shot here before. I thought I had updated that, but I guess not. Well... now it's there. ^^"
The Gunner for the tenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Tuesday, September 22nd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Both players seem to think, and time continues to tick down until the attendant speaks. "If you have any bids, I will need them now." Fiona pauses a bit before sliding 5 chips toward her. shadow nods and slides 10 chips instead. The attendant nods and slides the gun over to Fiona. She aims the gun at her head, and...
*CLICK*
The chamber is empty. Fiona collects 10 chips from shadow.
shadow: 161 chips
Fiona: 139 chips (shot once)
...I don't know why I didn't have the number of times players have been shot here before. I thought I had updated that, but I guess not. Well... now it's there. ^^"
The Gunner for the tenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Tuesday, September 22nd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.