Post by Alydar on Sept 16, 2015 3:37:53 GMT
Round 18
"Empty was the last, but what about this? Your bids?" Frantically, sorintheseeker shoves 15 chips to the center. WhITelion just smiles and aims the gun at his head.
*CLICK*
The chamber is empty. WhITelion collects 15 chips from sorintheseeker.
WhITelion: 125 chips
sorintheseeker: 85 chips (shot once)
The Gunner for the eighteenth chamber is Player #22 (sorintheseeker). If the bid for that chamber is a tie of less than 15 chips, sorintheseeker will shoot the gun.
Please send a bid from 0-15 to Alydar by 04:00:00 GMT on Thursday, September 17th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. If the round ends early, players will be notified.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
"Empty was the last, but what about this? Your bids?" Frantically, sorintheseeker shoves 15 chips to the center. WhITelion just smiles and aims the gun at his head.
*CLICK*
The chamber is empty. WhITelion collects 15 chips from sorintheseeker.
WhITelion: 125 chips
sorintheseeker: 85 chips (shot once)
The Gunner for the eighteenth chamber is Player #22 (sorintheseeker). If the bid for that chamber is a tie of less than 15 chips, sorintheseeker will shoot the gun.
Please send a bid from 0-15 to Alydar by 04:00:00 GMT on Thursday, September 17th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. If the round ends early, players will be notified.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.