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Post by Ormonde on Aug 31, 2015 23:02:55 GMT
Another shrug prompts Ormonde to raise the gun once more.
*BANG*
"Okaaaay. Two in a row with no response. LSRose, you're up. A little respect for the loaded gun, perhaps?"
Cozzer: 150 Chips LSRose: 150 Chips
The Gunner for the fifteenth chamber is Player #13 (LSRose). If the bid for that chamber is a tie of less than 15 chips, LSRose will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Tuesday, September 1st. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
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