Post by Ormonde on Aug 20, 2015 22:56:10 GMT
Ormonde and LSRose stare on in mute shock at cozzer until he interrupts. "Uh, it's your turn to get shot, right? And the bid deadline is done, so I guess we both bid zero."
"Ah, yes, so it is. Well, in that case..."
*CLICK*
"It seems you're up again, cozzer."
Cozzer: 125 Chips
LSRose: 175 Chips
The Gunner for the fifth chamber is Player #11 (cozzer). If the bid for that chamber is a tie of less than 15 chips, cozzer will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Friday, August 21st. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
"Ah, yes, so it is. Well, in that case..."
*CLICK*
"It seems you're up again, cozzer."
Cozzer: 125 Chips
LSRose: 175 Chips
The Gunner for the fifth chamber is Player #11 (cozzer). If the bid for that chamber is a tie of less than 15 chips, cozzer will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Friday, August 21st. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.