Post by Tenerani on Jun 19, 2015 9:00:22 GMT
Round 1 Smuggling Phase
The dust arising from a great war has just settled. An evil army was defeated thanks to a coalition of unlikely nations. After all, the enemy of an enemy is a friend, and at the conclusion of that long and terrifying war, the nations that united for a common purpose finally prevailed.
Of course, without a common enemy, the coalition that went back to being enemies. The first thing they squabbled over was the division of land from their fallen adversary. As a result, the land was divided into two countries, East and West. The quarrel has yet to end, and there is the construction of a wall on their shared border. As a trader, you fear that once the wall goes up, you’ll have difficulty accessing your assets, or worse, they’ll be nationalized as a casualty of the ongoing conflict. The two countries have anticipated this and will be running checks on all items brought in and out.
The first round pairings are up!
East players vs. West players
Player #16 (deendir) vs. Player #17 (superfreak)
Player #08 (Sir Reynard Fox) vs. Player #19 (Morte)
Player #05 (lacey) vs. Player #20 (hazelnutbrew)
Player #09 (darinas3) vs. Player #15 (Gloria Augusta)
You have 48 hours to send in a decision. Round 1’s Smuggling Phase will end on Sun, 21 Jun 2015 09:00:00 GMT. Please make sure that at minimum, you send in a smuggling decision to both Tenerani and Ormonde. You may finalize your decision; although you may change a finalized decision, when all players have finalized, the phase will end. You may also send in pre-turn decisions if you expect that you won’t be available to log into the forums, but these decisions cannot be finalized until the turn they’re due.
The dust arising from a great war has just settled. An evil army was defeated thanks to a coalition of unlikely nations. After all, the enemy of an enemy is a friend, and at the conclusion of that long and terrifying war, the nations that united for a common purpose finally prevailed.
Of course, without a common enemy, the coalition that went back to being enemies. The first thing they squabbled over was the division of land from their fallen adversary. As a result, the land was divided into two countries, East and West. The quarrel has yet to end, and there is the construction of a wall on their shared border. As a trader, you fear that once the wall goes up, you’ll have difficulty accessing your assets, or worse, they’ll be nationalized as a casualty of the ongoing conflict. The two countries have anticipated this and will be running checks on all items brought in and out.
The first round pairings are up!
East players vs. West players
Player #16 (deendir) vs. Player #17 (superfreak)
Player #08 (Sir Reynard Fox) vs. Player #19 (Morte)
Player #05 (lacey) vs. Player #20 (hazelnutbrew)
Player #09 (darinas3) vs. Player #15 (Gloria Augusta)
You have 48 hours to send in a decision. Round 1’s Smuggling Phase will end on Sun, 21 Jun 2015 09:00:00 GMT. Please make sure that at minimum, you send in a smuggling decision to both Tenerani and Ormonde. You may finalize your decision; although you may change a finalized decision, when all players have finalized, the phase will end. You may also send in pre-turn decisions if you expect that you won’t be available to log into the forums, but these decisions cannot be finalized until the turn they’re due.