Post by Alydar on Oct 1, 2015 2:06:56 GMT
Round 18
"Your bids, please?" the attendant looks up at the both of you. shadow, as before, tosses out 14 chips. Fiona thinks a bit before she picks up the gun and smiles, aiming it once more at her head.
*BANG*
Out of nowhere, one of the trains travelling on the track creates a loud bang, sending out sparks and bursting into flame. The attendant coughs, leaves the room, and returns with a fire extinguisher, preventing the fire from spreading far. One train remains, making its way along the track...
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 136 chips (shot twice)
Fiona: 164 chips (shot thrice)
The Gunner for the eighteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Friday, October 2nd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
"Your bids, please?" the attendant looks up at the both of you. shadow, as before, tosses out 14 chips. Fiona thinks a bit before she picks up the gun and smiles, aiming it once more at her head.
*BANG*
Out of nowhere, one of the trains travelling on the track creates a loud bang, sending out sparks and bursting into flame. The attendant coughs, leaves the room, and returns with a fire extinguisher, preventing the fire from spreading far. One train remains, making its way along the track...
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 136 chips (shot twice)
Fiona: 164 chips (shot thrice)
The Gunner for the eighteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Friday, October 2nd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.