Post by Alydar on Sept 28, 2015 22:10:10 GMT
Round 16
Once more, shadow throws out 14 chips. Without much pause, Fiona throws out 14 chips as well. They both look at the attendant, who is scribbling something on her pad. She glances up, back down, then back up again. She places the pad away and pushes the gun towards shadow. "As the Gunner, it's your turn to shoot."
*KZZZZCK-FSSSSSSSSSS* *CLUNK*
One of the trains grinds to a halt and lets out quite a lot of steam before falling over. "Ah! With that, the tables have turned, as we return to chip count as our tiebreaker. Two bullets remain..."
The chamber is FILLED. Fiona collects 25 chips from shadow.
Fiona: 175 chips (shot twice)
shadow: 125 chips (shot twice)
The Gunner for the sixteenth chamber is Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Wednesday, September 30th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Once more, shadow throws out 14 chips. Without much pause, Fiona throws out 14 chips as well. They both look at the attendant, who is scribbling something on her pad. She glances up, back down, then back up again. She places the pad away and pushes the gun towards shadow. "As the Gunner, it's your turn to shoot."
*KZZZZCK-FSSSSSSSSSS* *CLUNK*
One of the trains grinds to a halt and lets out quite a lot of steam before falling over. "Ah! With that, the tables have turned, as we return to chip count as our tiebreaker. Two bullets remain..."
The chamber is FILLED. Fiona collects 25 chips from shadow.
Fiona: 175 chips (shot twice)
shadow: 125 chips (shot twice)
The Gunner for the sixteenth chamber is Player #23 (Fiona). If the bid for that chamber is a tie of less than 15 chips, Fiona will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Wednesday, September 30th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.