Post by Alydar on Sept 27, 2015 1:14:01 GMT
Round 15
Well, after hitting twice in a row, who'd think three time? ... shadow tosses 14 chips into the center and looks over at Fiona. Fiona just picks up the gun and...
*CLICK*
The chamber is empty. Fiona collects 14 chips from shadow.
shadow: 150 chips (shot once)
Fiona: 150 chips (shot twice)
The Gunner for the fifteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Monday, September 28th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Well, after hitting twice in a row, who'd think three time? ... shadow tosses 14 chips into the center and looks over at Fiona. Fiona just picks up the gun and...
*CLICK*
The chamber is empty. Fiona collects 14 chips from shadow.
shadow: 150 chips (shot once)
Fiona: 150 chips (shot twice)
The Gunner for the fifteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Monday, September 28th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.