Post by Alydar on Sept 23, 2015 19:58:49 GMT
Round 13
Scared by the sudden increase of bids, shadow decides to increase his own, to 14 chips. Not one to back down, Fiona places 14 chips in the center as well. The attendant speaks, "With both players bidding 14 chips, it is a tie. The Gunner for this round is Fiona, so she will shoot." She hands the gun to Fiona who, with trembling hand, raises it to her head.
*KZCK-BAM*
Another train starts to sputter, when the caboose suddenly explodes, sending pieces around the room that sting slightly when they hit you. "Ah. Well, with Fiona hit a second time, the gap between players widens..."
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 189 chips
Fiona: 111 chips (shot twice)
The Gunner for the thirteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Friday, September 25th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
Scared by the sudden increase of bids, shadow decides to increase his own, to 14 chips. Not one to back down, Fiona places 14 chips in the center as well. The attendant speaks, "With both players bidding 14 chips, it is a tie. The Gunner for this round is Fiona, so she will shoot." She hands the gun to Fiona who, with trembling hand, raises it to her head.
*KZCK-BAM*
Another train starts to sputter, when the caboose suddenly explodes, sending pieces around the room that sting slightly when they hit you. "Ah. Well, with Fiona hit a second time, the gap between players widens..."
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 189 chips
Fiona: 111 chips (shot twice)
The Gunner for the thirteenth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 01:30:00 GMT on Friday, September 25th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.