Post by Alydar on Sept 10, 2015 13:57:45 GMT
Round 6
The attendant looks at both players then to the trains chugging along on the track. She turns back at the clatter of chips to see Fiona and shadow both place five chips on the table. "It's a tie. Fiona? It's your turn to shoot." Fiona picks up the gun and aims it at herself.
*KRZGCKT-CLUNK-fzzz*
One of the trains suddenly starts shooting out sparks and sending out bursts of steam before falling off the track. Both players look at each other in confusion then at the gun. "Ah, yes, yes. We wanted no problems like in the... previous game, so we've had to make do with our bullets confiscated. Congratulations! You've found the first bullet!"
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 176 chips
Fiona: 124 chips
The Gunner for the sixth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 20:00:00 GMT on Friday, September 11th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
My apologies. I overworked myself and passed out before being able to make the deadline. I'll try not to have that happen again. As before, if the round ends significantly early, it's possible for the deadline not to change. You'll be informed if so, and rounds will be a minimum of 22 hours.
The attendant looks at both players then to the trains chugging along on the track. She turns back at the clatter of chips to see Fiona and shadow both place five chips on the table. "It's a tie. Fiona? It's your turn to shoot." Fiona picks up the gun and aims it at herself.
*KRZGCKT-CLUNK-fzzz*
One of the trains suddenly starts shooting out sparks and sending out bursts of steam before falling off the track. Both players look at each other in confusion then at the gun. "Ah, yes, yes. We wanted no problems like in the... previous game, so we've had to make do with our bullets confiscated. Congratulations! You've found the first bullet!"
The chamber is FILLED. shadow collects 25 chips from Fiona.
shadow: 176 chips
Fiona: 124 chips
The Gunner for the sixth chamber is Player #25 (shadow). If the bid for that chamber is a tie of less than 15 chips, shadow will shoot the gun.
Please send a bid from 0-15 to Alydar by 20:00:00 GMT on Friday, September 11th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, the round may end early. If the round ends early, both of you will be notified by PM.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of their Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
My apologies. I overworked myself and passed out before being able to make the deadline. I'll try not to have that happen again. As before, if the round ends significantly early, it's possible for the deadline not to change. You'll be informed if so, and rounds will be a minimum of 22 hours.