Post by Ormonde on Sept 2, 2015 23:05:24 GMT
"So, cozzer, are you going to entertain me? Cozzer? Cozzer?" Ormonde reaches over and taps cozzer's shoulder, garnering a snore.
"Huh, well, I guess we can try to wake him up with the gun...."
*CLICK*
"Darn, well, I'll just help myself to ten of his chips, then. LSRose, you're up, unless he's asleep next round as well..."
Cozzer: 165 Chips
LSRose: 125 Chips
The Gunner for the seventeenth chamber is Player #13 (LSRose). If the bid for that chamber is a tie of less than 15 chips, LSRose will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Thursday , September 3rd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
"Huh, well, I guess we can try to wake him up with the gun...."
*CLICK*
"Darn, well, I'll just help myself to ten of his chips, then. LSRose, you're up, unless he's asleep next round as well..."
Cozzer: 165 Chips
LSRose: 125 Chips
The Gunner for the seventeenth chamber is Player #13 (LSRose). If the bid for that chamber is a tie of less than 15 chips, LSRose will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Thursday , September 3rd. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.