Post by Ormonde on Aug 17, 2015 23:02:56 GMT
"Well, Mr. Saneatsu, it seems you're staring down the barrel yet again. Bids, anyone?" Decisions are passed forward, opened, and noted down for record keeping. "Well, it looks like Imada is having none of this, bidding another 5 chips to get that gun out of his face. Avalon seems unworried, however. It's your head, I suppose."
*CLICK*
"And the cool customer continues to collect currency. Mr. Saneatsu, I think you know what this means."
Imada: 140 Chips
Avalon: 160 Chips
The Gunner for the third chamber is Player #06 (Imada Saneatsu). If the bid for that chamber is a tie of less than 15 chips, Imada Saneatsu will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Tuesday, August 18th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
*CLICK*
"And the cool customer continues to collect currency. Mr. Saneatsu, I think you know what this means."
Imada: 140 Chips
Avalon: 160 Chips
The Gunner for the third chamber is Player #06 (Imada Saneatsu). If the bid for that chamber is a tie of less than 15 chips, Imada Saneatsu will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Tuesday, August 18th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.