Post by Ormonde on Aug 16, 2015 23:35:46 GMT
The players glance at each other, shrug, and gesture for the dealer to get on with it. With no bids placed, Ormonde fires the gun.
*CLICK*
"I suppose that's to be expected, given that the first chamber is extremely light. Well, that means that LSRose is our new gunner."
Cozzer: 150 Chips
LSRose: 150 Chips
The Gunner for the second chamber is Player #13 (LSRose). If the bid for that chamber is a tie of less than 15 chips, LSRose will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Monday, August 17th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.
*CLICK*
"I suppose that's to be expected, given that the first chamber is extremely light. Well, that means that LSRose is our new gunner."
Cozzer: 150 Chips
LSRose: 150 Chips
The Gunner for the second chamber is Player #13 (LSRose). If the bid for that chamber is a tie of less than 15 chips, LSRose will shoot the gun.
Please send a bid from 0-15 to Ormonde by 23:00:00 GMT on Monday, August 17th. The player who sends the smaller number shoots the gun, collecting the opponent's bid on an empty chamber and paying the opponent 25 chips on a filled one. Once your decision is in, it will automatically be finalized, though you may still change your decisions until the round has ended. Once both decisions are in, Ormonde may end the round early.
You may also pay 10 chips to the LGT to check if the next two chambers contain a bullet. You will only be informed if there is a bullet, not which chamber(s) contains a bullet. This information will be provided at the start of the next round.
If a player does not have a decision by the deadline, that player will automatically use one of his three Time Bank periods to extend the deadline by 24 hours. If you would like to make decisions in advance, you may do so, though those decisions may not be finalized until the round in which they are due.